For my digital arts final I decided to create a video. I wanted to try something we hadn’t done before, learn the ins an outs of Adobe Premiere and get more use out of my camera. This year I was introduced to Maya Deren’s short films and I fell in love with her style. My hopes for this video were to emulate her filming technique and create a short psycho-drama in silent black and white.
I had been thinking about this video for a few weeks prior to the final assignment reveal and had a sketchy idea of what I wanted. Seeing as though I had never made a video before I decided it would be best to collect some footage, put it together and look at what I thought was missing from my initial shoot. My first day for filming was April 21st. I went out around noon and drove to two different spots by the river, I was looking for shots of the beach, rocks, and currents. Breanna came with me to help and play a role in my video. I hadn’t scoped out these locations before we went but I had an idea of what the terrain was like and I just let her know what I wanted her to do for the shots while we were there. This took about 4 hours of my day, driving between the two locations and just collecting as much footage as I could.
April 23rd was the first day I got to have class with my footage. I had no idea how to use the video editing software and spent the entire class listening to Jason and Andrew’s advice on Adobe Premiere and testing out video effects and transitions. Most of my footage was lined up on the timeline and I had applied some effects and transitions by about 3:00 that afternoon.
April 25th was the last day I had class time to work on my video. I finalized my edits but what I had didn’t quite convey the idea I originally had for this video. What I had collected was a lot of nature shots and not a lot of action or narrative. I was at about 3:00 minuets of video time yet there was no drama or narrative.
I spent the next few nights watching At Land by Maya Deren and thinking about scenes from movies and what my video was missing. I finally organized a list of shots I wanted to get with Breanna, including additional footage encase I ran into any problems shooting what I originally wanted. Sunday April 28th we got some shots indoors and then went out to a new location by the River and filmed for another 2 hours. This time I got more close up shots and focused on Breanna rather than the setting I was in. When we finally got back to the studio and had gone over my footage I realized how little of the original shots I had taken were actually going to end up in my final. It was a bit of a bummer to loose all that time but I think it was necessary in learning what I really wanted from this video.
I spent the next few days and a span of about 4 hours cutting and pasting together the shots I had. I spent a lot of time meticulously trying to get the timing right between each shot. I did some color correction and light balance to try and diminish the terrible light adjusting effect my camera does and to get a more intense black and white. I added the title shot, end, and a thank you credit to Breanna. Overall the video came out to be just a few seconds short of 3:00 minuets but I got what I wanted from it. Sound was something I had considered to add to this but after watching it for a few times I felt silent worked better. I’m really quite happy with what I achieved and would like to revisit this type of thing again in the future. Hopefully adding more scenes to this video and perfecting video editing.
Chris Milks is an American artist producing videos, photographs, and the latest interactive projects with technology. Milk’s career first began directing music videos an commercials. He has worked with many famous artists such as Kanye West, Arcade Fire and Beck to name a few. As his career as an artist progressed Milk became interested in enhancing emotional human storytelling. He uses many platforms, such as music, video, and sometimes installations, to achieve an intensely personal experience that can be meaningful to everyone. In recent years he has continued the pursuit of interactive technology and its advancements, he is the CEO of a virtual reality production company.
Wafaa Bilal is an Iraqi-American Artist who focuses on relationships involving tensions and conflict within international politics. Bilal is originally from Najaf, Iraq and he grew up during Saddam Hussein’s reign which he says is a major influence to his work. He refers to the U.S, where he fled to from Iraq, as the “comfort zone” and his consciousness in Iraq as the “conflict zone”. These two world’s realities are confronted in Bilal’s work. His best known work is “Domestic Tension” completed in 2007 which address the Iraq War.
Lauren McCarthy is an American artist, computer programmer and creator of p5.js. Her web page headlines with “I really want to know you, but sometimes it’s difficult, so I am doing what I can to hack my way in. Will you join me in an uneasy moment that might let us be easier?” Her works seem to question the concepts of privacy and intimacy through human interaction. These internal desires for attention and interaction are answered through he performance pieces that stalk and monitor her subjects. She also questions human-machine and human-human relationships, substituting one in the role of the other.
Jason Salavon is an American born artist whose work focuses on the reconfiguration of mass communal material to create ‘new perspectives on the familiar’, and explores the relationship between the part and the whole. His work functions in the realm of photographs, video installations, and even real-time software.
Takeshi Murata works with post-internet concepts such as glitch
art, which takes digital errors and uses them as an aesthetic, he is best known
for his short-animated videos. His recent works involves digital still lifes, a
traditional practice but his interpretations again involve modern technology. He has multiple works in permanent collections
at museums such as the Hirshhorn and Smithsonian American Art.
Lozano-Hemmer studied physical chemistry in undergrad before he became known for his electronic art work. His work seems to share the love of science and nature that is appreciated in the world of chemistry; that larger objects and things are composed of smaller just as important pieces. Lozano-Hemmer’s art tends to be interactive digital exhibits, ranging from light shows to large projections that focus on the interaction the viewers have with the art, in an almost theatrical sense.